Now that post undergraduate life is starting to settle in and I recuperate from hospital, at least until my potential masters begins, It's time to pick up development of the game "Grim Vacation".
Today I met with my artist Craig Payne for the first time since uni to discuss where we are and where we need to go with the project. While the game is at a fairly respectable state it still lacks a few necessities such as final character animation, enemies and the database work, among other things. I'm planning on it being released towards the end of July though which considering what needs doing should most definitely be feasible.
Its interesting developing Grim compared to Icarus from a perspective of looking to release the game as opposed to producing a game prototype. For instance ensuring all the levels are unlockable has to be included while on a prototype its simply a proof of concept, all obvious but not considered before.
I also discussed with Craig the development of the game Sunshine (working title). While it was originally planned for Xbox I'm now looking at re-designing it for mobile and tablet. While id like to develop for iPhone considering the lack of fragmentation, licence fees and no longer owning a Mac has probably put paid to it. So we will continue with development on Android. Id like to produce a 3D version for tablets down the line, however initially we will focus purely on Android smartphones.
My biggest task at the moment is going to be working out dimensions, briefs and control scheme. I'm looking at whether the accelerometer will work and potentially producing 2 alternate prototypes.
We discussed bringing in another artist however I don't think it'll be necessary (unless Craig gets a job) as we're looking at working full time on the project. I'll be producing some concepts of my own over the next few weeks though to help my team understand the idea.
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