Friday, 8 July 2011

Graduation

Academic achievement often feels anti-climatic. We spend months working and revising towards our GCSEs, A-Levels and degrees only to then wait months for our results. When they finally come we often without anything other than a bit of paper the process feels oddly disappointing. I remember receiving my A-Levels the day before my birthday and feeling very odd, maybe it yet when I received confirmation of my First class degree I couldn't have been happier. I finally got the bit of paper confirming it yesterday at graduation, a lengthy and slightly boring process, yet my family came up and it was a great day yet also very draining.

I've been meeting with the Grim team and working towards releasing the game. Craig's new artwork is looking good, everything is being converted using Illustrator, new levels and better understandable walls are also being created. Once done its a case of database, balancing, level design and new enemies. I see no reason as to why it wont be on the marketplace at August. Below is a new urban environment, considering its unlockable later on in the game player's will be aware of how the walls work and so we can have more fun with them. So it'll be set between skyscrapers using windows as breakable walls.

The job hunt also continues, I've a phone interview with a development studio in England. The role looks absolutely fantastic and looking at their history I'd be working with some very experienced developers. Fingers crossed.

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