I've been meeting with the Grim team and working towards releasing the game. Craig's new artwork is looking good, everything is being converted using Illustrator, new levels and better understandable walls are also being created. Once done its a case of database, balancing, level design and new enemies. I see no reason as to why it wont be on the marketplace at August. Below is a new urban environment, considering its unlockable later on in the game player's will be aware of how the walls work and so we can have more fun with them. So it'll be set between skyscrapers using windows as breakable walls.
The job hunt also continues, I've a phone interview with a development studio in England. The role looks absolutely fantastic and looking at their history I'd be working with some very experienced developers. Fingers crossed.

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