I've recently been shown the wonder that is eye tracking. Its astounding how easy and quickly a user can get results from using it. I'm going to be implementing it into my project to identify where users are actually looking on menus and how this can be useful when designing playable menus.
Time permitting I'd also like to use it within the game development projects this year to identify whether players are identifying puzzles, as some are placed above the player, as well as to see if players are paying attention to the environment art.
Ideas and thoughts regarding game design and development from a recent graduate of the University of Abertay Dundee
Wednesday, 28 March 2012
Thursday, 15 March 2012
Case Studies
For my research into Menu & Tutorial design I've been looking at a select few console, mobile and motion controlled games. Ill post my initial findings here later on however I'd like to mainly discuss my narrative project this year.
I'm looking at breaking the fourth wall in games and what sort of effect it can have on players immersion. I'm particular interested in the psychology behind what exactly is immersion as well as the advantages games have compared to film of including player sin the experiences based on the synthetic nature of video games.
I'm looking at breaking the fourth wall in games and what sort of effect it can have on players immersion. I'm particular interested in the psychology behind what exactly is immersion as well as the advantages games have compared to film of including player sin the experiences based on the synthetic nature of video games.
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