As university recently finished Ive spent some time rlaxing, both through holiday and hospitalisation. During this time I've had a large amount of time to explore the vast number of games available on the pp store. I recebtly realied that i neithe rpla enough mobile games or of a large enough variety. I've notied many of my friends and collegues all have the same usual gaes on their smartphones, namely Angry Birds, Cut the Rope and Tiny Wings. Surely there must be more out there considering the 250k apps often quoted.
My initial aim was to continue with what I had, so Ive been steadily competing levels on Cut the Rope and Anrgy Birds, while no means complete I'm a fair bit further into them than I was some 1 month ago. Other than that though I've been playing the following games:
Game Dev Story
A game ive heard of for a while but one which id been apprhenisve about starting. Silly me because its hard to put down. By no means anything ive not come across before, but the timing f completing a game project and starting a new one is so fine that i literally couldnt stop while in hospital. Just a shame it ended after 20 years id keep going and going. In saying that I did feel that while its perhaps my own knowledge of the games industry which meant i succeeded, rarely did I run into too many issues. The weighting of success over failure was quite large and id probably appreciate a bit more difficulty.
Feed me Oil
Reminds me of World of Goo just not as good, while excellent from a development point of view I feel its very much trial and error and the accessibility of hints pretty much means im constantly being walked through the experience
Stylish Sprint
I was hoping for something a bit more than cannonbalt, while it is prettier and does have more depth its still the same game at its core and as such Im not reaching for my 3GS every 5 minutes to play
Storm in a Tea Cup
What an interesting game. On the one hand the control system is abysmal, the menu system confusing and yet i keep playing it and I beleive thats down to the level design. Its superbly made and comes fom a local studio. Ive contemplayted how the controls could be improved and to to be fair to Cobra Mobile its not as easy task. The difficulty is high and i appreciate that, to a certain extent. In general though one cant complain if one keeps coming back to play. Great title.
Siege Hero
Theyve used pretty much the exact sae layout as Angry irds while the experience isnt anywhere near as difficult. And yet as it so closely resemble AB i completed it with great enoyment, Ill look forward to further levels being released.
Hard Lines
An interesting take on Nokia's Snake however quite confusing. lenty of games modes just difficult to know what each one does. Do i move into an enemy to kill them or do they die if they hit me? Ill need to play it further but generally i can see potential.
World of Goo
Goo on the iPhone, what's not to like.
To-Fu
ointin your charger in the direction i want to shoot him, rather than backwards like a slingshot is odd bt understandable. Enjoyable and nice to look at Ill definetly keep playing
Sticky
recomended by a friend its similar to To-Fu, ill need to keep playing though as like Pinball i think my phone is killing it
Poultry Pinball
A friends game which is suffereing from framerate issues. Im gonna pass judgment once ive freed up some space on my phone as im fairly certain its killing the game. Poor 3GS
How did i find them? Its an interesting question and one which I explored during my honours project, just how and why do people play certain games. From my own experience ive found my initial source for information is not the top 25 games but instead weekly round ups of top iOS games on sites like eurogamer and kotaku. The importance of marketing and word of moth is becoming very clear to me. One mention of a game and im already on the App store. From there ill take a look at the reviewes but to be honest, for me to even be there requires it to be iven a decent rating oneline. so its rare than im not pressing buy now.
Ive also noiced the more i play, the more i recognise developers and publishers. While its seemingly common knowledge that a publisher like Chillingo (teacup, Feed me Oil, Cut the rope and Angry Birds) gives the game gravitas. If i notice a game was developed by somebody i know im more iclined to check it out, suh as Spilt Milk's Hard Lines. Ensuring that indie developers arent hidden behind publishers should be treasured.
My next stop, to free up some space on my phone so i can play SuperBrothers: Sword and Sworcery (did they spell it wrong intentionally?), that and continue my recovery from hospital. Gonna be a while but with 250k apps to play with, should make it easier.