Tuesday, 22 November 2011

Lack of reference material

After some initial research there seems to be very little out there which currently utilises an in-game menu system. While many games enable the player to control the character to select a level, very few do so to selct game options.

The original Playstation titles Crash Bandicoot and Abe's Odyssey allow the player to use certain game control when selecting menu items and levels. The former sees the player navigate an environment and learn the controls in order to select a level. The downloadable title Braid does a similar thing whereby player navigate an environment and walk through doors to select levels.

Abes Odyssey lets players learn the different dialogues within the menu, not massively revolutionary its just nice that the player is given feedback when slecting an option, rather than being shown what it will do.

Abes Oddysee

With regards to mobile titles, the most popular App store releases such as Angry Birds, Cut the Rope and DoodleJump all use a similar button system. No characters are utilised and the intention is to get players playing the game as quickly as possible.

The intention for my research is that while i recognise within mobile apps players want to start playing quickly, if one can make an enjoyable menu system they may not wish to.

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