I was discussing some price models with some friends on the masters and I pitched an idea ive been thinking of for a while.
Piracy is a problem, plain and simple. Disney attempted to get around the issue by only showing Alice in Wonderland in the cinemas for a shorter amount of time, enabling them to get it to DVD quicker and reducing the "piracy gap"
This caused tension with Odeon and Cineworld whereby one of the refused to show the film. What if instead though a film is released at the cinema alongside the DVD, which is half price at the cinema as long as it's being shown.
Ideas and thoughts regarding game design and development from a recent graduate of the University of Abertay Dundee
Tuesday, 27 September 2011
Monday, 26 September 2011
MProf
I've begun the masters in professional games development at Abertay during the last week.
So far so good, I'm project managing two teams while designing for one, there were some issues at first with regards to the team make-up as a programmer left the course, however after some discussion it's worked out quite well.
Of the two team's I'm managing we've a few ideas we are banding around. One team (the newer team) are fairly set on one particular idea, at first I felt it was far too ambitious for the time and resources we have however after discussion its been scaled down and focused. The team worked in dare to be Digital this year and would like to try something more ambitious as a result, which is understandable if not slightly adventurous. With a lot of design and planning they should have a decent game come the end of the 13 weeks though as the current design is coming along very nicely. credit to them
The other team which I'm designing for have 3 concrete ideas, one about a worm and a mole, another a Rubik's cube and the third underground geysers. The last week we spent designing, concepting and prototyping. As it stands due to the single programmer, whom hasn't used the technology before and isn't up to speed entirely with the programming language, I'm anxious about going with the worm idea. From an artist perspective it would provide an appropriate amount of work however the geyser could be polished very well and is far less risky considering time and resources.
I'm also taking a usable interaction module this year due to my honours project sparking a keen interest in the subject. I'd like to specialise in the area in future as I feel its massively underestimated within the industry and will likely become an integral part of design process in the future.
So far so good, I'm project managing two teams while designing for one, there were some issues at first with regards to the team make-up as a programmer left the course, however after some discussion it's worked out quite well.
Of the two team's I'm managing we've a few ideas we are banding around. One team (the newer team) are fairly set on one particular idea, at first I felt it was far too ambitious for the time and resources we have however after discussion its been scaled down and focused. The team worked in dare to be Digital this year and would like to try something more ambitious as a result, which is understandable if not slightly adventurous. With a lot of design and planning they should have a decent game come the end of the 13 weeks though as the current design is coming along very nicely. credit to them
The other team which I'm designing for have 3 concrete ideas, one about a worm and a mole, another a Rubik's cube and the third underground geysers. The last week we spent designing, concepting and prototyping. As it stands due to the single programmer, whom hasn't used the technology before and isn't up to speed entirely with the programming language, I'm anxious about going with the worm idea. From an artist perspective it would provide an appropriate amount of work however the geyser could be polished very well and is far less risky considering time and resources.
I'm also taking a usable interaction module this year due to my honours project sparking a keen interest in the subject. I'd like to specialise in the area in future as I feel its massively underestimated within the industry and will likely become an integral part of design process in the future.
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