I've begun the masters in professional games development at Abertay during the last week.
So far so good, I'm project managing two teams while designing for one, there were some issues at first with regards to the team make-up as a programmer left the course, however after some discussion it's worked out quite well.
Of the two team's I'm managing we've a few ideas we are banding around. One team (the newer team) are fairly set on one particular idea, at first I felt it was far too ambitious for the time and resources we have however after discussion its been scaled down and focused. The team worked in dare to be Digital this year and would like to try something more ambitious as a result, which is understandable if not slightly adventurous. With a lot of design and planning they should have a decent game come the end of the 13 weeks though as the current design is coming along very nicely. credit to them
The other team which I'm designing for have 3 concrete ideas, one about a worm and a mole, another a Rubik's cube and the third underground geysers. The last week we spent designing, concepting and prototyping. As it stands due to the single programmer, whom hasn't used the technology before and isn't up to speed entirely with the programming language, I'm anxious about going with the worm idea. From an artist perspective it would provide an appropriate amount of work however the geyser could be polished very well and is far less risky considering time and resources.
I'm also taking a usable interaction module this year due to my honours project sparking a keen interest in the subject. I'd like to specialise in the area in future as I feel its massively underestimated within the industry and will likely become an integral part of design process in the future.
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