Wednesday, 30 November 2011

Good Practice

After meeting with Gregor and discussing my research on LinkedIn I've come to the decision not to focus on mobile games but to instead look for good practice menu design and how it can be created in order to improve the players FTUE.

I've come a cross a few good menu designs for console games as a results, the latest of which is the upcoming ''Trine 2'' which allows players to control their character on screen before starting and just generally get to grips with the controls and have fun.


The screen changes between night and day for aesthetic appeal. The player can also move, jump, attack and swing their character around the screen there are objects to destroy and the player can also gain an achievement within it. The idea is to let the player have fun from the get go. 
Pressing start however brings up a traditional menu.


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