Considering the game mechanics and controls arent necessarily familiar with most players, the fact my girlfriend (generally doesn't play games) loves this game and got to grips fairly quickly helps prove how playable menus can and do work.
Ideas and thoughts regarding game design and development from a recent graduate of the University of Abertay Dundee
Thursday, 12 January 2012
Playable Eden
As I've spent 2-3 weeks of Christmas with sinusitis ive been in no position to work on any project, however I have been looking at a wide variety of existing games on different platforms and I've found a few in particular which already do what Im proposing. One in particular is PixelJunk Eden which asks the player to literally play the game's main mechanic by jumping and swinging on flowers to reach levels. As a player completes a level and flower grows and new levels become available.
Considering the game mechanics and controls arent necessarily familiar with most players, the fact my girlfriend (generally doesn't play games) loves this game and got to grips fairly quickly helps prove how playable menus can and do work.
Considering the game mechanics and controls arent necessarily familiar with most players, the fact my girlfriend (generally doesn't play games) loves this game and got to grips fairly quickly helps prove how playable menus can and do work.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment